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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-28 22:26:16 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-28 22:30:38 +0200 |
commit | 2919fc73174a3c751405ce46ceed3ef71ea62966 (patch) | |
tree | 00f32435254d5c4ba1accd7563e09364804a814e /doc/classes/DynamicFontData.xml | |
parent | 105bef19ff3dfe0a81a68dd96cc83cc14b6b2488 (diff) |
Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.
Diffstat (limited to 'doc/classes/DynamicFontData.xml')
-rw-r--r-- | doc/classes/DynamicFontData.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 2b4ec17bf1..483da96f3f 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -12,7 +12,7 @@ </methods> <members> <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true"> - If [code]true[/code], the font is rendered with anti-aliasing. + If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one). </member> <member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default=""""> The path to the vector font file. |