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authorRémi Verschelde <rverschelde@gmail.com>2019-03-11 19:31:05 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-03-11 19:34:31 +0100
commitf5f565e3e49eecde9ed3b05913747a50d54b7357 (patch)
tree2dbd7ce698d8d3bd64652df1336050c44e8c7af0 /doc/classes/DynamicFont.xml
parent292c037f9b1577f0d195824be149d8cea7d0d2fc (diff)
GLES2: Ensure extension checks for texture2DLod
In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl, which uses texture2DLod. In both cases, the stdlib.glsl include came before the define of texture2DLod. Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
Diffstat (limited to 'doc/classes/DynamicFont.xml')
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