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authorAaron Franke <arnfranke@yahoo.com>2020-10-01 04:34:47 -0400
committerAaron Franke <arnfranke@yahoo.com>2020-10-01 23:57:21 -0400
commit439be614f4706705331669a58ce03f14c34ca52f (patch)
tree5d314dc0e0d5d40355bcda7882892d3c88ebe278 /doc/classes/DynamicFont.xml
parent5e726d8d2025f1bc52299894230d94ef5972cea4 (diff)
Link to demos from within the class reference
Diffstat (limited to 'doc/classes/DynamicFont.xml')
-rw-r--r--doc/classes/DynamicFont.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 0b9b97f54a..f687937e27 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -15,6 +15,7 @@
[b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File &gt; Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font.
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="add_fallback">