diff options
author | William Deurwaarder <william.git@xs4all.nl> | 2021-10-15 15:19:43 +0200 |
---|---|---|
committer | William Deurwaarder <william.git@xs4all.nl> | 2021-10-15 15:19:43 +0200 |
commit | a3f315c81bc782ef75ee2cecfc47d136db6d4a54 (patch) | |
tree | 185c0f54f0ab35221c7402e893083fd24707dd50 /doc/classes/DirectionalLight3D.xml | |
parent | 5bc0e4081bbfa077567e1d94b760f81c63eb3392 (diff) |
GPULightmapper: increase ray triangle hit rate
Currently the method ray_hits_triangle determines triangles not to be hit by
a ray due to an epsilon that is too big. In practice those triangles are hit by
those rays.
This is fixed by introducing a smaller epsilon.
Diffstat (limited to 'doc/classes/DirectionalLight3D.xml')
0 files changed, 0 insertions, 0 deletions