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authorWilliam Deurwaarder <william.git@xs4all.nl>2021-10-15 15:19:43 +0200
committerWilliam Deurwaarder <william.git@xs4all.nl>2021-10-15 15:19:43 +0200
commita3f315c81bc782ef75ee2cecfc47d136db6d4a54 (patch)
tree185c0f54f0ab35221c7402e893083fd24707dd50 /doc/classes/DirectionalLight3D.xml
parent5bc0e4081bbfa077567e1d94b760f81c63eb3392 (diff)
GPULightmapper: increase ray triangle hit rate
Currently the method ray_hits_triangle determines triangles not to be hit by a ray due to an epsilon that is too big. In practice those triangles are hit by those rays. This is fixed by introducing a smaller epsilon.
Diffstat (limited to 'doc/classes/DirectionalLight3D.xml')
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