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authorNils ANDRÉ-CHANG <nils@nilsand.re>2019-09-12 21:28:49 +0100
committerNils ANDRÉ-CHANG <nils@nilsand.re>2019-09-26 20:36:12 +0100
commit0024dd7bb5a8a5194ed0283fc506edcd8b4a7737 (patch)
tree86316cccbf4fda58a275a7451e37fda83465bb20 /doc/classes/DirectionalLight.xml
parentcafb888361eba08297dd88b18dc71f4d418525c0 (diff)
parent24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff)
Merge branch 'master' into tab_key
Diffstat (limited to 'doc/classes/DirectionalLight.xml')
-rw-r--r--doc/classes/DirectionalLight.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml
index 4d0ff7f13b..687e7519b2 100644
--- a/doc/classes/DirectionalLight.xml
+++ b/doc/classes/DirectionalLight.xml
@@ -21,7 +21,7 @@
<member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange" default="0">
Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange].
</member>
- <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="200.0">
+ <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="100.0">
The maximum distance for shadow splits.
</member>
<member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight.ShadowMode" default="2">