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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-09-22 06:12:13 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-22 06:12:13 +0200 |
commit | e5c544750c04951922dadff1c765d035414d0e28 (patch) | |
tree | b897ee58cc2e987cf3c47e24f3bbbe01a22c4856 /doc/classes/DirAccess.xml | |
parent | 6e773f71243e2a6505266be714f7d82b0ca9d289 (diff) | |
parent | 185be4a788d7671d7c0fbac8c1074cd231d59230 (diff) |
Merge pull request #66234 from KoBeWi/dir_access_denied
Fix wrong DirAccess example
Diffstat (limited to 'doc/classes/DirAccess.xml')
-rw-r--r-- | doc/classes/DirAccess.xml | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml index cb7bf56f11..af498a6519 100644 --- a/doc/classes/DirAccess.xml +++ b/doc/classes/DirAccess.xml @@ -9,11 +9,10 @@ Most of the methods have a static alternative that can be used without creating a [DirAccess]. Static methods only support absolute paths (including [code]res://[/code] and [code]user://[/code]). [codeblock] # Standard - var dir = Directory.new() - dir.open("user://levels") + var dir = DirAccess.open("user://levels") dir.make_dir("world1") # Static - Directory.make_dir_absolute("user://levels/world1") + DirAccess.make_dir_absolute("user://levels/world1") [/codeblock] [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources. Here is an example on how to iterate through the files of a directory: |