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authorHaSa1002 <johawitt@outlook.de>2020-09-12 17:06:13 +0200
committerHaSa1002 <johawitt@outlook.de>2020-09-26 11:48:37 +0200
commitae873ab82233d2f87b7be6ddecce3d53518296f4 (patch)
treea67fa37ca9dd4471482f80fd6be2c96e8ea8a7ee /doc/classes/Crypto.xml
parentfea72f2a7102dc0eec083bf5397330cb7a05de94 (diff)
Translate GDScript Code Examples to C# (C)
Translates Code Examples in classes beginning with `C`. Includes: * Callable * CanvasItem * CharFXTransform * Color * ColorRect * ConfigFile * ConfirmationDialog * Control * Crypto
Diffstat (limited to 'doc/classes/Crypto.xml')
-rw-r--r--doc/classes/Crypto.xml55
1 files changed, 49 insertions, 6 deletions
diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml
index 4edb3eda0a..b3bbbae94f 100644
--- a/doc/classes/Crypto.xml
+++ b/doc/classes/Crypto.xml
@@ -6,13 +6,12 @@
<description>
The Crypto class allows you to access some more advanced cryptographic functionalities in Godot.
For now, this includes generating cryptographically secure random bytes, RSA keys and self-signed X509 certificates generation, asymmetric key encryption/decryption, and signing/verification.
- [codeblock]
+ [codeblocks]
+ [gdscript]
extends Node
-
var crypto = Crypto.new()
var key = CryptoKey.new()
var cert = X509Certificate.new()
-
func _ready():
# Generate new RSA key.
key = crypto.generate_rsa(4096)
@@ -33,7 +32,42 @@
# Checks
assert(verified)
assert(data.to_utf8() == decrypted)
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ using Godot;
+ using System;
+ using System.Diagnostics;
+
+ public class CryptoNode : Node
+ {
+ public Crypto Crypto = new Crypto();
+ public CryptoKey Key = new CryptoKey();
+ public X509Certificate Cert = new X509Certificate();
+ public override void _Ready()
+ {
+ // Generate new RSA key.
+ Key = Crypto.GenerateRsa(4096);
+ // Generate new self-signed certificate with the given key.
+ Cert = Crypto.GenerateSelfSignedCertificate(Key, "CN=mydomain.com,O=My Game Company,C=IT");
+ // Save key and certificate in the user folder.
+ Key.Save("user://generated.key");
+ Cert.Save("user://generated.crt");
+ // Encryption
+ string data = "Some data";
+ byte[] encrypted = Crypto.Encrypt(Key, data.ToUTF8());
+ // Decryption
+ byte[] decrypted = Crypto.Decrypt(Key, encrypted);
+ // Signing
+ byte[] signature = Crypto.Sign(HashingContext.HashType.Sha256, Data.SHA256Buffer(), Key);
+ // Verifying
+ bool verified = Crypto.Verify(HashingContext.HashType.Sha256, Data.SHA256Buffer(), signature, Key);
+ // Checks
+ Debug.Assert(verified);
+ Debug.Assert(data.ToUTF8() == decrypted);
+ }
+ }
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
@@ -95,13 +129,22 @@
<description>
Generates a self-signed [X509Certificate] from the given [CryptoKey] and [code]issuer_name[/code]. The certificate validity will be defined by [code]not_before[/code] and [code]not_after[/code] (first valid date and last valid date). The [code]issuer_name[/code] must contain at least "CN=" (common name, i.e. the domain name), "O=" (organization, i.e. your company name), "C=" (country, i.e. 2 lettered ISO-3166 code of the country the organization is based in).
A small example to generate an RSA key and a X509 self-signed certificate.
- [codeblock]
+ [codeblocks]
+ [gdscript]
var crypto = Crypto.new()
# Generate 4096 bits RSA key.
var key = crypto.generate_rsa(4096)
# Generate self-signed certificate using the given key.
var cert = crypto.generate_self_signed_certificate(key, "CN=example.com,O=A Game Company,C=IT")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var crypto = new Crypto();
+ // Generate 4096 bits RSA key.
+ CryptoKey key = crypto.GenerateRsa(4096);
+ // Generate self-signed certificate using the given key.
+ X509Certificate cert = crypto.GenerateSelfSignedCertificate(key, "CN=mydomain.com,O=My Game Company,C=IT");
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="sign">