diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-22 12:56:11 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-22 12:56:17 +0200 |
commit | fc09e1436654415f7130b69d049b420d7e5e8d54 (patch) | |
tree | 4a925d13db9392d51886545586d78b97973cc584 /doc/classes/ConvexPolygonShape2D.xml | |
parent | 14b1741cbf998f6d950a006681b15803362442d7 (diff) |
classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
Diffstat (limited to 'doc/classes/ConvexPolygonShape2D.xml')
-rw-r--r-- | doc/classes/ConvexPolygonShape2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml index 0cb4f4045b..cf1fdccc26 100644 --- a/doc/classes/ConvexPolygonShape2D.xml +++ b/doc/classes/ConvexPolygonShape2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Convex Polygon Shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check). - The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. + The main difference between a [code]ConvexPolygonShape2D[/code] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. </description> <tutorials> </tutorials> |