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authorRémi Verschelde <rverschelde@gmail.com>2017-10-22 12:56:11 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-10-22 12:56:17 +0200
commitfc09e1436654415f7130b69d049b420d7e5e8d54 (patch)
tree4a925d13db9392d51886545586d78b97973cc584 /doc/classes/ConvexPolygonShape2D.xml
parent14b1741cbf998f6d950a006681b15803362442d7 (diff)
classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines. [ci skip]
Diffstat (limited to 'doc/classes/ConvexPolygonShape2D.xml')
-rw-r--r--doc/classes/ConvexPolygonShape2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml
index 0cb4f4045b..cf1fdccc26 100644
--- a/doc/classes/ConvexPolygonShape2D.xml
+++ b/doc/classes/ConvexPolygonShape2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Convex Polygon Shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check).
- The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
+ The main difference between a [code]ConvexPolygonShape2D[/code] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
</description>
<tutorials>
</tutorials>