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author | Hana <48352564+Piralein@users.noreply.github.com> | 2023-02-21 19:15:07 +0100 |
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committer | Hana <48352564+Piralein@users.noreply.github.com> | 2023-02-21 19:28:43 +0100 |
commit | f4b2231cd08bfd817e823666377307e7d158bcbb (patch) | |
tree | a5a49d3a9db057c0b195e7518f04b7b133a95937 /doc/classes/Control.xml | |
parent | 7e79aead99a53ee7cdf383add9a6a2aea4f15beb (diff) |
update outdated references and examples
Diffstat (limited to 'doc/classes/Control.xml')
-rw-r--r-- | doc/classes/Control.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 5693876194..f2ab6cb07e 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -801,7 +801,7 @@ Shows the given control at the mouse pointer. A good time to call this method is in [method _get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended. [codeblocks] [gdscript] - export (Color, RGBA) var color = Color(1, 0, 0, 1) + @export var color = Color(1, 0, 0, 1) func _get_drag_data(position): # Use a control that is not in the tree |