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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-30 18:47:40 +0200
committerGitHub <noreply@github.com>2021-06-30 18:47:40 +0200
commita02620f3a5f3b94c68dfbe18874b34ac1c32374a (patch)
tree6e203152459a2efff38db6a18490f38f9efc88bf /doc/classes/Control.xml
parent6f9767eff75c1e1db635139588994ad7ce1763b8 (diff)
parent75688772b3efadb8a36b1bb7ccde9c08819bc58e (diff)
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Fix editor suffixes and degrees conversion
Diffstat (limited to 'doc/classes/Control.xml')
-rw-r--r--doc/classes/Control.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 2692108d94..47e26b7a2e 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1144,9 +1144,6 @@
<member name="rect_rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
The node's rotation around its pivot, in radians. See [member rect_pivot_offset] to change the pivot's position.
</member>
- <member name="rect_rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0">
- The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position.
- </member>
<member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.
[b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.