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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-05-19 18:14:33 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-06-04 11:40:36 -0700
commitba13d23140cb008cc4ca204fa92adefdddc2d2b2 (patch)
treedb6c5ebdc3f9606e1887a974cb5aea09d9d6a67c /doc/classes/ConcavePolygonShape3D.xml
parent766c6dbb24c736eb1e24ca69eb15398eac654c2c (diff)
KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move.
Diffstat (limited to 'doc/classes/ConcavePolygonShape3D.xml')
-rw-r--r--doc/classes/ConcavePolygonShape3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index a9687abedc..b510905d1f 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
- Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static.
+ Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>