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author | Danil Alexeev <danil@alexeev.xyz> | 2022-09-21 16:01:43 +0300 |
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committer | Danil Alexeev <danil@alexeev.xyz> | 2022-09-21 16:07:47 +0300 |
commit | df2209c7001ae4fc524b9207916dbc828fc7bca5 (patch) | |
tree | 95efb21b0daea055e21d1d4999b64e6649f0c65b /doc/classes/CollisionShape2D.xml | |
parent | 74765691cb4b5989df73d48acf547d120aa46779 (diff) |
Add `CollisionShape2D.debug_color` property
Diffstat (limited to 'doc/classes/CollisionShape2D.xml')
-rw-r--r-- | doc/classes/CollisionShape2D.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index fa8fbd0d3e..75530370bc 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -14,6 +14,10 @@ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> </tutorials> <members> + <member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 1)"> + The collision shape debug color. + [b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 1)[/code] value documented here is a placeholder, and not the actual default debug color. + </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]. </member> |