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author | Kelly Thomas <kelly.thomas@hotmail.com.au> | 2018-10-06 04:20:16 +0800 |
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committer | Kelly Thomas <kelly.thomas@hotmail.com.au> | 2018-10-06 04:20:16 +0800 |
commit | b1ab7b4acf9a1faa880588781c84f34d09dde859 (patch) | |
tree | 70312c497c16ef02ebd07b38a5109dba0b1bbe49 /doc/classes/CollisionShape.xml | |
parent | 8068d0217a5e74c25f83fe93fa6e077b8d0b3bf5 (diff) |
[Docs] Fix some broken links
Diffstat (limited to 'doc/classes/CollisionShape.xml')
-rw-r--r-- | doc/classes/CollisionShape.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 682c9340df..5639c14192 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 3D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape. </description> <tutorials> <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> |