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authorKelly Thomas <kelly.thomas@hotmail.com.au>2018-10-06 04:20:16 +0800
committerKelly Thomas <kelly.thomas@hotmail.com.au>2018-10-06 04:20:16 +0800
commitb1ab7b4acf9a1faa880588781c84f34d09dde859 (patch)
tree70312c497c16ef02ebd07b38a5109dba0b1bbe49 /doc/classes/CollisionShape.xml
parent8068d0217a5e74c25f83fe93fa6e077b8d0b3bf5 (diff)
[Docs] Fix some broken links
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diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml
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--- a/doc/classes/CollisionShape.xml
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@@ -4,7 +4,7 @@
Node that represents collision shape data in 3D space.
</brief_description>
<description>
- Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
+ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>