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author | Ricardo Buring <ricardo.buring@gmail.com> | 2023-03-05 16:36:01 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-03-27 17:10:03 +0200 |
commit | 68e623459592d557893eddd3fa570d0b7cdf21f2 (patch) | |
tree | 19bb3231e054f475cd95bf11ef9338427d57e272 /doc/classes/CollisionPolygon3D.xml | |
parent | 0dab32f317c4520ae2463f33d61381214a9c87c5 (diff) |
Fix concave/convex polygon shape documentation
Removes some outdated/incorrect/duplicated info, adds correct info.
Also removes no longer applicable "editor-only helper" statements.
(cherry picked from commit e61a127042b183caa713a0eff852f26cdedbc2c0)
Diffstat (limited to 'doc/classes/CollisionPolygon3D.xml')
-rw-r--r-- | doc/classes/CollisionPolygon3D.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml index 29e55367a8..39f77bde39 100644 --- a/doc/classes/CollisionPolygon3D.xml +++ b/doc/classes/CollisionPolygon3D.xml @@ -1,18 +1,18 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Editor-only node for defining a collision polygon in 3D space. + Node that represents a 3D collision polygon, given by the thickening of a 2D polygon in the local XY plane along the local Z axis. </brief_description> <description> - Allows editing a concave or convex collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates several [ConvexPolygonShape3D]s at run-time to represent the original polygon using convex decomposition. - [b]Note:[/b] Since this is an editor-only helper, properties modified during gameplay will have no effect. + Provides a 3D collision polygon to a [CollisionObject3D] parent, by thickening a 2D (convex or concave) polygon in the local XY plane along the local Z axis. The 2D polygon in the local XY plane can be drawn in the editor or specified by a list of vertices. That 2D polygon is thickened evenly in the local Z and -Z directions. + This node has the same effect as several [ConvexPolygonShape3D] nodes, created by thickening the 2D convex polygons in the convex decomposition of the given 2D polygon (but without the overhead of multiple nodes). [b]Warning:[/b] A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change its [member polygon]'s vertices instead. </description> <tutorials> </tutorials> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> - Length that the resulting collision extends in either direction perpendicular to its polygon. + Length that the resulting collision extends in either direction perpendicular to its 2D polygon. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], no collision will be produced. @@ -21,7 +21,7 @@ The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details. </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()"> - Array of vertices which define the polygon. + Array of vertices which define the 2D polygon in the local XY plane. [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member. </member> </members> |