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authorRémi Verschelde <rverschelde@gmail.com>2019-01-26 22:21:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-01-26 22:21:53 +0100
commit433b8ee526ca58e742848db012be21c17e8fa9c6 (patch)
tree1aa147cb1d1dd565889efb758e061bf6b87dd5cd /doc/classes/CollisionPolygon2D.xml
parentd9268265dcc19ac7e61629f51783d30750eb80e8 (diff)
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/CollisionPolygon2D.xml')
-rw-r--r--doc/classes/CollisionPolygon2D.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index f63adbf71a..3dd87a4120 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -22,6 +22,8 @@
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
</member>
+ <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin">
+ </member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.
</member>