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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-09-17 12:37:01 +0200
committerGitHub <noreply@github.com>2017-09-17 12:37:01 +0200
commitbc404c093ae8418f407aa1973be82d072f1bdb18 (patch)
treed889ddae73b89c2a5aae1734baaf5d85983b2bd8 /doc/classes/CollisionPolygon.xml
parent5d8d8993859250dbe28dd7303e15bef1b1930860 (diff)
parent60a929d18e942a08457d29c7f958fbf2acffb02d (diff)
Merge pull request #11311 from FigyTuna/collision_polygon_docs
[DOCS] Modified the docs for CollisionPolygon and CollisionPolygon2D [ci skip]
Diffstat (limited to 'doc/classes/CollisionPolygon.xml')
-rw-r--r--doc/classes/CollisionPolygon.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml
index cf425e3d60..c2496424d6 100644
--- a/doc/classes/CollisionPolygon.xml
+++ b/doc/classes/CollisionPolygon.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Editor-only class for defining a collision polygon in 3D space.
</brief_description>
<description>
+ Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
@@ -54,10 +56,13 @@
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
+ Length that the resulting collision extends in either direction perpendicular to its polygon.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
+ If true, no collision will be produced.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
+ Array of vertices which define the polygon.
</member>
</members>
<constants>