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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-28 12:36:41 +0200
committerGitHub <noreply@github.com>2019-06-28 12:36:41 +0200
commit6e03236574467d6a0c3aca1b0375da59423b0083 (patch)
tree7da85ef95f4fc66559218976bb08a87143ae3c8c /doc/classes/CollisionPolygon.xml
parent7b10bae916dabcf1639fa1ee99c5fefd2790a1ca (diff)
parentf7f6115f7627df24a08a9a0882b2f573cc838eb1 (diff)
Merge pull request #30134 from Calinou/doc-proofread
Proofread and improve the whole class reference
Diffstat (limited to 'doc/classes/CollisionPolygon.xml')
-rw-r--r--doc/classes/CollisionPolygon.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml
index 85eb17cae7..74ff41a854 100644
--- a/doc/classes/CollisionPolygon.xml
+++ b/doc/classes/CollisionPolygon.xml
@@ -4,7 +4,7 @@
Editor-only class for defining a collision polygon in 3D space.
</brief_description>
<description>
- Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
+ Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
@@ -18,7 +18,8 @@
If [code]true[/code], no collision will be produced.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
- Array of vertices which define the polygon. Note that the returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
+ Array of vertices which define the polygon.
+ [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
</member>
</members>
<constants>