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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-03-01 12:02:51 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-01 12:02:51 +0100 |
commit | 02cca1f31bf1dcb39fa7050d0d142184f327d62f (patch) | |
tree | 18d5556bfbbca6a53538ed4dc27e12ece9b11e87 /doc/classes/ClippedCamera.xml | |
parent | 3baa499a9c839fc0b98040f0e052164d5d24b68a (diff) | |
parent | 9fdc77c222e5144657117290633483c77956e417 (diff) |
Merge pull request #26430 from clayjohn/visual_shader_diffuse
Added DIFFUSE and SPECULAR as inputs to visual shader light function
Diffstat (limited to 'doc/classes/ClippedCamera.xml')
0 files changed, 0 insertions, 0 deletions