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author | Yaohua Xiong <xiongyaohua@gmail.com> | 2022-11-24 20:43:34 +0800 |
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committer | Yaohua Xiong <xiongyaohua@gmail.com> | 2022-12-05 21:22:05 +0800 |
commit | 91e9ad92f5f78dd1578df46205f028599f095357 (patch) | |
tree | f13fa7ecddc68dc33d4bac4016f77184fd483169 /doc/classes/CharacterBody3D.xml | |
parent | 8912f3e4a7c012443e941f4c6f2342c9913fa330 (diff) |
Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.
The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
Diffstat (limited to 'doc/classes/CharacterBody3D.xml')
0 files changed, 0 insertions, 0 deletions