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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-30 11:20:50 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-30 11:20:50 +0200 |
commit | 162186cfe8b26fdb0f969b5066f176c40aacd01b (patch) | |
tree | 0f73400cd229a93abcf781e278cadbf9fc2cd2a6 /doc/classes/CharacterBody3D.xml | |
parent | 5c6744ae54189869580d713a6c31caa90492838a (diff) | |
parent | 4af0a528a7e8538958e2901697425492bd5d9bab (diff) |
Merge pull request #63651 from fabriceci/fix-typo-doc-character-body-3d
Fix typos in the CharacterBody3D doc file
Diffstat (limited to 'doc/classes/CharacterBody3D.xml')
-rw-r--r-- | doc/classes/CharacterBody3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 6c5cd62fe1..795bd7a429 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -159,10 +159,10 @@ Sets the behavior to apply when you leave a moving platform. By default, to be physically accurate, when you leave the last platform velocity is applied. See [enum MovingPlatformApplyVelocityOnLeave] constants for available behavior. </member> <member name="moving_platform_floor_layers" type="int" setter="set_moving_platform_floor_layers" getter="get_moving_platform_floor_layers" default="4294967295"> - Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all floor bodies are detected and propagate their velocity. + Collision layers that will be included for detecting floor bodies that will act as moving platforms to be followed by the [CharacterBody3D]. By default, all floor bodies are detected and propagate their velocity. </member> <member name="moving_platform_wall_layers" type="int" setter="set_moving_platform_wall_layers" getter="get_moving_platform_wall_layers" default="0"> - Collision layers that will be included for detecting wall bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all wall bodies are ignored. + Collision layers that will be included for detecting wall bodies that will act as moving platforms to be followed by the [CharacterBody3D]. By default, all wall bodies are ignored. </member> <member name="slide_on_ceiling" type="bool" setter="set_slide_on_ceiling_enabled" getter="is_slide_on_ceiling_enabled" default="true"> If [code]true[/code], during a jump against the ceiling, the body will slide, if [code]false[/code] it will be stopped and will fall vertically. |