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authorRémi Verschelde <rverschelde@gmail.com>2022-11-02 22:36:31 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-02 22:36:31 +0100
commitefefd9b198d09149e38423f4929207e2882f631e (patch)
treeee6022184aa833100ab357290114fe7f921e6299 /doc/classes/CharacterBody2D.xml
parentb509d1665283133902636d8d83b64a7a24b303b5 (diff)
parentf7c611ab71d292d64a6d4db8db8e36aaf0e2330b (diff)
Merge pull request #68120 from akien-mga/style-doc-cleanup
Style: Misc docs and comment style and language fixes
Diffstat (limited to 'doc/classes/CharacterBody2D.xml')
-rw-r--r--doc/classes/CharacterBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 2f8e1a7bb8..0111ef804e 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -152,7 +152,7 @@
</member>
<member name="floor_snap_length" type="float" setter="set_floor_snap_length" getter="get_floor_snap_length" default="1.0">
Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction].
- As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping.
+ As long as the snapping vector is in contact with the ground and the body moves against [member up_direction], the body will remain attached to the surface. Snapping is not applied if the body moves along [member up_direction], so it will be able to detach from the ground when jumping.
</member>
<member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="true">
If [code]true[/code], the body will not slide on slopes when calling [method move_and_slide] when the body is standing still.