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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-09-21 17:41:33 -0700
committerGitHub <noreply@github.com>2021-09-21 17:41:33 -0700
commitc1e6c2c49a7a2c05649d79733e7edda382aa92df (patch)
tree5afa3b8d44401a0e310064974bd0357041510eaa /doc/classes/CharacterBody2D.xml
parentbfcc29635f92d5054de1acc0a51561638b28570b (diff)
parentfd9e573ba649170a1a45d69341bece51cb3288e7 (diff)
Merge pull request #52889 from fabriceci/multiple_collision-support-fab
Port 2D improvements to move and slide 3D (with extras)
Diffstat (limited to 'doc/classes/CharacterBody2D.xml')
-rw-r--r--doc/classes/CharacterBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 7637356f63..882aa8bd71 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -170,7 +170,7 @@
Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for sided games like platformers.
</constant>
<constant name="MOTION_MODE_FREE" value="1" enum="MotionMode">
- Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will be always constant. This mode is suitable for top-down games.
+ Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for top-down games.
</constant>
</constants>
</class>