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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-09-21 17:41:33 -0700 |
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committer | GitHub <noreply@github.com> | 2021-09-21 17:41:33 -0700 |
commit | c1e6c2c49a7a2c05649d79733e7edda382aa92df (patch) | |
tree | 5afa3b8d44401a0e310064974bd0357041510eaa /doc/classes/CharacterBody2D.xml | |
parent | bfcc29635f92d5054de1acc0a51561638b28570b (diff) | |
parent | fd9e573ba649170a1a45d69341bece51cb3288e7 (diff) |
Merge pull request #52889 from fabriceci/multiple_collision-support-fab
Port 2D improvements to move and slide 3D (with extras)
Diffstat (limited to 'doc/classes/CharacterBody2D.xml')
-rw-r--r-- | doc/classes/CharacterBody2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 7637356f63..882aa8bd71 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -170,7 +170,7 @@ Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for sided games like platformers. </constant> <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode"> - Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will be always constant. This mode is suitable for top-down games. + Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for top-down games. </constant> </constants> </class> |