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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-09-06 09:32:46 -0700
committerGitHub <noreply@github.com>2021-09-06 09:32:46 -0700
commita93fb2655a20de92346b7259c4217b45bc8801e9 (patch)
treebad4f9e6a8171aef7589762e62ee18b060b27369 /doc/classes/CharacterBody2D.xml
parent1f97d5738434eb0a11c5d2615125a165e8e751b5 (diff)
parent83baecdff01894df55171ace7aa9e50b3001cc73 (diff)
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
Diffstat (limited to 'doc/classes/CharacterBody2D.xml')
-rw-r--r--doc/classes/CharacterBody2D.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 71e6eeab5a..f98c22a1e9 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CharacterBody2D" inherits="PhysicsBody2D" version="4.0">
<brief_description>
- Character body 2D node.
+ Specialized 2D physics body node for characters moved by script.
</brief_description>
<description>
- Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses:
- [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
- [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path.
+ Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a [AnimatableBody2D]. However, they have two main uses:
+ [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody2D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
+ [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [AnimatableBody2D]), which allows them to be moved by code and push other bodies on their path.
</description>
<tutorials>
<link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>