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author | Brett Chalupa <brettchalupa@gmail.com> | 2023-03-10 11:39:28 -0500 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-03-16 16:39:23 +0100 |
commit | 1507bea80c2f70de1d2eaf3286e5117515a154ca (patch) | |
tree | dc8889fcb8fe63ba22537bd19c70100925cda9f2 /doc/classes/CharacterBody2D.xml | |
parent | 1c7bd972e4f0bc8140cf97f1305e2d32ddc4dfd8 (diff) |
Fix CharacterBody2D get_slide_collision docs
The indentation was off and the code usage was incorrect for Godot 4.0 GDScript.
(cherry picked from commit 2b6e1550ffbbe8a5f0696f2ffbc657ed36e8faf2)
Diffstat (limited to 'doc/classes/CharacterBody2D.xml')
-rw-r--r-- | doc/classes/CharacterBody2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 51cc752cae..ce7d1e18d7 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -67,8 +67,8 @@ [codeblocks] [gdscript] for i in get_slide_collision_count(): - var collision = get_slide_collision(i) - print("Collided with: ", collision.collider.name) + var collision = get_slide_collision(i) + print("Collided with: ", collision.get_collider().name) [/gdscript] [csharp] for (int i = 0; i < GetSlideCollisionCount(); i++) |