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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-02 01:37:19 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-02 20:28:43 +0100
commita30e5805afc4d07ea7762463dbade4709867ee6b (patch)
tree04cd1d3cfb8377509a1367c2be40542aadf9d260 /doc/classes/CapsuleShape3D.xml
parent62765fb7ca7cca7ae0c56be99cc99d9b3b0bd040 (diff)
Improve documentation related to physics collision shapes
- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
Diffstat (limited to 'doc/classes/CapsuleShape3D.xml')
-rw-r--r--doc/classes/CapsuleShape3D.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml
index 5f15aaafad..cdcfab76ce 100644
--- a/doc/classes/CapsuleShape3D.xml
+++ b/doc/classes/CapsuleShape3D.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Capsule shape for collisions.
+ Capsule shape resource for 3D collisions.
</brief_description>
<description>
- Capsule shape for collisions.
+ 3D capsule shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. In 3D, a capsule is a cylinder shape with hemispheres at both ends.
+ [b]Performance:[/b] Being a primitive collision shape, [CapsuleShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CapsuleShape3D] is cheaper to check collisions against compared to [CylinderShape3D].
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>