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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-22 12:56:11 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-22 12:56:17 +0200 |
commit | fc09e1436654415f7130b69d049b420d7e5e8d54 (patch) | |
tree | 4a925d13db9392d51886545586d78b97973cc584 /doc/classes/CanvasLayer.xml | |
parent | 14b1741cbf998f6d950a006681b15803362442d7 (diff) |
classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
-rw-r--r-- | doc/classes/CanvasLayer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 3ee1f10536..c3f2e43892 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -4,7 +4,7 @@ Canvas drawing layer. </brief_description> <description> - Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). + Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> </tutorials> |