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authorRémi Verschelde <rverschelde@gmail.com>2018-01-25 09:03:59 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-25 09:03:59 +0100
commitf2e3825616ce67078159adc3d591e4c6e368983a (patch)
treee42a79b5a304ccc4f2e5189ac3b2ee79a1491cda /doc/classes/CanvasLayer.xml
parentd516aab8fa6b64c914082888863c5a89b3fec574 (diff)
doc: Fix references to online tutorials after godotengine/godot-docs#1015
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
-rw-r--r--doc/classes/CanvasLayer.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 2703c182c2..3b7ba5b1ad 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -7,8 +7,8 @@
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
- http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html
</tutorials>
<demos>
</demos>