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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-25 09:03:59 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-25 09:03:59 +0100 |
commit | f2e3825616ce67078159adc3d591e4c6e368983a (patch) | |
tree | e42a79b5a304ccc4f2e5189ac3b2ee79a1491cda /doc/classes/CanvasLayer.xml | |
parent | d516aab8fa6b64c914082888863c5a89b3fec574 (diff) |
doc: Fix references to online tutorials after godotengine/godot-docs#1015
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
-rw-r--r-- | doc/classes/CanvasLayer.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 2703c182c2..3b7ba5b1ad 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -7,8 +7,8 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html - http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html + http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html </tutorials> <demos> </demos> |