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author | reduz <reduzio@gmail.com> | 2021-06-09 12:09:31 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-09 13:10:49 -0300 |
commit | c66b2651a62568b68e0e0540a1f260652cb5ffdb (patch) | |
tree | c499ad94ad905a7e6271a138c9da6e62ccc2db41 /doc/classes/CanvasLayer.xml | |
parent | 0818a466c0a81c7c9793fd8109d25a74f49c00ae (diff) |
Refactor CommandQueueMT
* RingBuffer had no reason to be in this context
* A single buffer is used that can grow as much as the game needs.
This should make thread loading entirely reliable.
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
0 files changed, 0 insertions, 0 deletions