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authorJuan Linietsky <reduzio@gmail.com>2018-01-15 18:40:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-01-15 18:41:13 -0300
commit03475ba197a75b0f8431277954df1fdb0dc14913 (patch)
tree164fc28c17df6c48a87237c7e29e8977c8c8e7d0 /doc/classes/CanvasLayer.xml
parentef1c26a9a5882e7d1b8027958eec6fcc82a46c44 (diff)
Filled tutorial field in most relevent classes.
Added tutorial display in doc.
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
-rw-r--r--doc/classes/CanvasLayer.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 1d924b6ead..1533a29e54 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -7,6 +7,8 @@
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html
</tutorials>
<demos>
</demos>