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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-02-04 21:38:25 +0300
committerGitHub <noreply@github.com>2023-02-04 21:38:25 +0300
commit2bd530270414ae19bcad358741ca9c253d5e5125 (patch)
tree47be98c19665c3971dffd31d3035156aedcdc7ab /doc/classes/CanvasGroup.xml
parent373295fa1580d732ad3be427b77d0fa74dce37a1 (diff)
parentdfbf4390816bee93b373549afc125969d9f13d17 (diff)
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Avoid shading CanvasGroup nodes twice
Diffstat (limited to 'doc/classes/CanvasGroup.xml')
-rw-r--r--doc/classes/CanvasGroup.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CanvasGroup.xml b/doc/classes/CanvasGroup.xml
index 6eeff8fef3..45f77ba484 100644
--- a/doc/classes/CanvasGroup.xml
+++ b/doc/classes/CanvasGroup.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] The [CanvasGroup] uses a custom shader to read from the backbuffer to draw its children. Assigning a [Material] to the [CanvasGroup] overrides the builtin shader. To duplicate the behavior of the builtin shader in a custom [Shader] use the following:
[codeblock]
shader_type canvas_item;
+ render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;