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author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-01-12 00:38:35 +0200 |
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committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-01-12 00:58:22 +0200 |
commit | ad79c703008394a360eb9875196a9414e1c84585 (patch) | |
tree | 99087c85636f2caf8717e42660017d9beb8a0f1f /doc/classes/Camera2D.xml | |
parent | 9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5 (diff) |
Update docs
[ci skip]
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r-- | doc/classes/Camera2D.xml | 57 |
1 files changed, 9 insertions, 48 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index c95691d07f..72f6513e66 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -47,27 +47,6 @@ Returns the location of the [code]Camera2D[/code]'s screen-center, relative to the origin. </description> </method> - <method name="get_custom_viewport" qualifiers="const"> - <return type="Node"> - </return> - <description> - Returns the [Viewport] used by the camera if it is not using the default viewport. - </description> - </method> - <method name="get_h_offset" qualifiers="const"> - <return type="float"> - </return> - <description> - Returns the horizontal offset of the camera. - </description> - </method> - <method name="get_v_offset" qualifiers="const"> - <return type="float"> - </return> - <description> - Returns the vertical offset of the camera. - </description> - </method> <method name="make_current"> <return type="void"> </return> @@ -83,33 +62,6 @@ This has no effect if smoothing is disabled. </description> </method> - <method name="set_custom_viewport"> - <return type="void"> - </return> - <argument index="0" name="viewport" type="Node"> - </argument> - <description> - Assigns a custom [Viewport] node to the [code]Camera2D[/code]. If [code]viewport[/code] is not a [Viewport], it re-assigns the default viewport instead. - </description> - </method> - <method name="set_h_offset"> - <return type="void"> - </return> - <argument index="0" name="ofs" type="float"> - </argument> - <description> - The camera's horizontal offset is set to [code]ofs[/code]. - </description> - </method> - <method name="set_v_offset"> - <return type="void"> - </return> - <argument index="0" name="ofs" type="float"> - </argument> - <description> - The camera's vertical offset is set to [code]ofs[/code]. - </description> - </method> </methods> <members> <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode"> @@ -118,6 +70,9 @@ <member name="current" type="bool" setter="_set_current" getter="is_current"> If [code]true[/code] the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. </member> + <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> + The custom [Viewport] node attached to the [code]Camera2D[/code]. If null or not a [Viewport], uses the default viewport instead. + </member> <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin"> Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> @@ -163,6 +118,12 @@ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> The camera's offset, useful for looking around or camera shake animations. </member> + <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset"> + The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code] + </member> + <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset"> + The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code] + </member> <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating"> If [code]true[/code] the camera rotates with the target. Default value: [code]false[/code] </member> |