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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-12-07 00:11:17 +0100
committerGitHub <noreply@github.com>2019-12-07 00:11:17 +0100
commit07a739e7e15fdc0d7ed878f0cb465bb93c4e50aa (patch)
treed811b713f916bcd4d96c39fed00762311737d989 /doc/classes/Camera2D.xml
parent643b37aaf01138af8e5780caa938a107f2341412 (diff)
parent4eff13d7685752246ca311a2fdcc9d6e6eb7f63e (diff)
Merge pull request #34159 from akien-mga/doc-enums-constants
doc: Markup fixes for enums and constants
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r--doc/classes/Camera2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 6f1627e296..b575fa72e0 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -103,7 +103,7 @@
</methods>
<members>
<member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1">
- The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants.
+ The Camera2D's anchor point. See [enum AnchorMode] constants.
</member>
<member name="current" type="bool" setter="_set_current" getter="is_current" default="false">
If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.