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author | Rodolfo Ribeiro Gomes <rodolforg@gmail.com> | 2019-05-23 09:49:50 -0300 |
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committer | Rodolfo Ribeiro Gomes <rodolforg@gmail.com> | 2019-05-23 09:49:50 -0300 |
commit | 48e4d62554d9bd3b1f8cae9e82f21b2f7519545d (patch) | |
tree | ebca4f00a9b66bb8f5354e57ab49f4909ae02406 /doc/classes/ButtonGroup.xml | |
parent | 9742d0c323a441036ee7753b85737aa8051714b3 (diff) |
fix un-scaling in Spatial::look_at_from_position
As mentioned in
https://github.com/godotengine/godot/pull/26897#issuecomment-491178089
the look-at scaling issue solved by PR #26897 happens also in another
look-at method.
Spatial::look_at_from_position() also does not have same input checking
Spatial::look_at() has. Therefore, I fixed it too at same time.
Diffstat (limited to 'doc/classes/ButtonGroup.xml')
0 files changed, 0 insertions, 0 deletions