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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-09-15 00:52:42 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-15 00:52:42 +0200 |
commit | 3f0692f965bb4cc28efe9f7e2f69701509b8a6dc (patch) | |
tree | b883870c2c552a81e95babcd4887ae728f5d1773 /doc/classes/BoneAttachment3D.xml | |
parent | ecaa7b634e17cf2220c0d10f4cba035309b9dc8c (diff) | |
parent | 033abdc59f6385c49891909d44f1c1fc146e59a9 (diff) |
Merge pull request #65801 from V-Sekai/skeleton-modification-docs
Diffstat (limited to 'doc/classes/BoneAttachment3D.xml')
-rw-r--r-- | doc/classes/BoneAttachment3D.xml | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/doc/classes/BoneAttachment3D.xml b/doc/classes/BoneAttachment3D.xml index dc3d448621..f29525038e 100644 --- a/doc/classes/BoneAttachment3D.xml +++ b/doc/classes/BoneAttachment3D.xml @@ -16,10 +16,11 @@ Returns the [NodePath] to the external [Skeleton3D] node, if one has been set. </description> </method> - <method name="get_override_mode" qualifiers="const"> + <method name="get_override_mode" qualifiers="const" is_deprecated="true"> <return type="int" /> <description> - Returns the override mode for the BoneAttachment3D node. + Deprecated. Local pose overrides will be removed. + Returns the override mode for the BoneAttachment3D node (0=global / 1=local). </description> </method> <method name="get_override_pose" qualifiers="const"> @@ -48,11 +49,12 @@ Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. The external [Skeleton3D] node is only used when [code]use_external_skeleton[/code] is set to [code]true[/code]. </description> </method> - <method name="set_override_mode"> + <method name="set_override_mode" is_deprecated="true"> <return type="void" /> <param index="0" name="override_mode" type="int" /> <description> - Sets the override mode for the BoneAttachment3D node. The override mode defines which of the bone poses the BoneAttachment3D node will override. + Deprecated. Local pose overrides will be removed. + Sets the override mode for the BoneAttachment3D node (0=global / 1=local). The override mode defines which of the bone poses the BoneAttachment3D node will override. </description> </method> <method name="set_override_pose"> |