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authorRémi Verschelde <rverschelde@gmail.com>2023-01-13 22:34:09 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-13 22:34:09 +0100
commit030a95dd611322a62e1200b722e03b035d13eaf5 (patch)
treee49976a6013a5981f7e724195559d13c3d5b1cc4 /doc/classes/BoneAttachment3D.xml
parent682ef357871ee199247a3ff2071b452a1a3c881f (diff)
parentfd25bb50abad716da0ef91d80a359fd07adb05fd (diff)
Merge pull request #71137 from lyuma/remove_modification_stack_3d
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Diffstat (limited to 'doc/classes/BoneAttachment3D.xml')
-rw-r--r--doc/classes/BoneAttachment3D.xml31
1 files changed, 3 insertions, 28 deletions
diff --git a/doc/classes/BoneAttachment3D.xml b/doc/classes/BoneAttachment3D.xml
index f29525038e..dd01de3607 100644
--- a/doc/classes/BoneAttachment3D.xml
+++ b/doc/classes/BoneAttachment3D.xml
@@ -16,19 +16,6 @@
Returns the [NodePath] to the external [Skeleton3D] node, if one has been set.
</description>
</method>
- <method name="get_override_mode" qualifiers="const" is_deprecated="true">
- <return type="int" />
- <description>
- Deprecated. Local pose overrides will be removed.
- Returns the override mode for the BoneAttachment3D node (0=global / 1=local).
- </description>
- </method>
- <method name="get_override_pose" qualifiers="const">
- <return type="bool" />
- <description>
- Returns whether the BoneAttachment3D node is overriding the bone pose of the bone it's attached to.
- </description>
- </method>
<method name="get_use_external_skeleton" qualifiers="const">
<return type="bool" />
<description>
@@ -49,21 +36,6 @@
Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. The external [Skeleton3D] node is only used when [code]use_external_skeleton[/code] is set to [code]true[/code].
</description>
</method>
- <method name="set_override_mode" is_deprecated="true">
- <return type="void" />
- <param index="0" name="override_mode" type="int" />
- <description>
- Deprecated. Local pose overrides will be removed.
- Sets the override mode for the BoneAttachment3D node (0=global / 1=local). The override mode defines which of the bone poses the BoneAttachment3D node will override.
- </description>
- </method>
- <method name="set_override_pose">
- <return type="void" />
- <param index="0" name="override_pose" type="bool" />
- <description>
- Sets whether the BoneAttachment3D node will override the bone pose of the bone it is attached to. When set to [code]true[/code], the BoneAttachment3D node can change the pose of the bone.
- </description>
- </method>
<method name="set_use_external_skeleton">
<return type="void" />
<param index="0" name="use_external_skeleton" type="bool" />
@@ -79,5 +51,8 @@
<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
The name of the attached bone.
</member>
+ <member name="override_pose" type="bool" setter="set_override_pose" getter="get_override_pose" default="false">
+ Whether the BoneAttachment3D node will override the bone pose of the bone it is attached to. When set to [code]true[/code], the BoneAttachment3D node can change the pose of the bone. When set to [code]false[/code], the BoneAttachment3D will always be set to the bone's transform.
+ </member>
</members>
</class>