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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-19 13:43:53 +0100
committerGitHub <noreply@github.com>2021-03-19 13:43:53 +0100
commitec3f220098f4bf5a10809e6682a9a24ff93d85cb (patch)
tree4cf3689ea1435fafdbec425bd2becbe161e302e6 /doc/classes/BackBufferCopy.xml
parent655247f28d3387e544a4b23a2a1395ac3ca8d6d5 (diff)
parent8455e901f39c90d581aeb8913640219fb8754e77 (diff)
Merge pull request #47140 from paulloz/class-reference
class reference proofreading
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Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function.
</brief_description>
<description>
- Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer.
+ Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is buffered with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer.
[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), anchors and margins won't apply to child [Control]-derived nodes. This can be problematic when resizing the window. To avoid this, add [Control]-derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of adding them as children.
</description>
<tutorials>