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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-15 14:04:00 +0100
committerGitHub <noreply@github.com>2021-11-15 14:04:00 +0100
commitd7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch)
treef2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/AudioStreamPlayer3D.xml
parent4b09e342756daa0453b834cde3cd32a0ed289546 (diff)
parent6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff)
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index e8a78d5a4c..ce8a6693db 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -10,7 +10,7 @@
[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
- <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
</tutorials>
<methods>
<method name="get_playback_position">