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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-15 10:43:07 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-15 13:02:21 +0100 |
commit | 6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (patch) | |
tree | 71150ee37150eab7c9b3947341afbc7077018bab /doc/classes/AudioStreamPlayer3D.xml | |
parent | 5341e6010e80b1c625d9c0a7ebc87b0f1178db23 (diff) |
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index e8a78d5a4c..ce8a6693db 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -10,7 +10,7 @@ [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> <tutorials> - <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> |