summaryrefslogtreecommitdiff
path: root/doc/classes/AudioStreamPlayer3D.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2021-11-15 10:43:07 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-11-15 13:02:21 +0100
commit6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (patch)
tree71150ee37150eab7c9b3947341afbc7077018bab /doc/classes/AudioStreamPlayer3D.xml
parent5341e6010e80b1c625d9c0a7ebc87b0f1178db23 (diff)
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index e8a78d5a4c..ce8a6693db 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -10,7 +10,7 @@
[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
- <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
</tutorials>
<methods>
<method name="get_playback_position">