diff options
author | Steve Cotton <steve@octalot.at> | 2022-10-24 16:39:04 +0200 |
---|---|---|
committer | Steve Cotton <steve@octalot.at> | 2022-10-27 18:46:56 +0200 |
commit | 6db9752f23d73f4992bd32ecc73261d9f849c5f4 (patch) | |
tree | f18c96be1a501b45570d42d441e213ee374b4e58 /doc/classes/AudioEffectSpectrumAnalyzer.xml | |
parent | 03e5de37ae3228de26e7b83888c542a9f400b5d9 (diff) |
doc: link GPUParticles2D to the 2D Particles demo
Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
Diffstat (limited to 'doc/classes/AudioEffectSpectrumAnalyzer.xml')
0 files changed, 0 insertions, 0 deletions