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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-01 23:54:44 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-01 23:54:44 +0100 |
commit | 20464fd10374a99eacb67743013ef822cf67284b (patch) | |
tree | ca9cd3527dee6ac0d625b1284c1bd2646363e4f5 /doc/classes/AudioEffectSpectrumAnalyzer.xml | |
parent | b5707400ebb3daa346fece54c119a5da70852647 (diff) |
Make visibility range alpha fade smoother
`smoothstep()` avoids the sudden transparency jump when entering or
leaving an object's alpha fade margin distance. This in turn helps
make opacity transitions less noticeable to the player, as it's
less likely to catch the player's eye.
Diffstat (limited to 'doc/classes/AudioEffectSpectrumAnalyzer.xml')
0 files changed, 0 insertions, 0 deletions