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author | David Sichma <sichmada@gmail.com> | 2018-08-02 21:04:33 +0200 |
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committer | David Sichma <sichmada@gmail.com> | 2018-08-02 21:55:02 +0200 |
commit | c101dd5fa62708b5c8175a9d8b0bfedd2b306961 (patch) | |
tree | 27f99b6dadd43ed461a1519ed82414979e5529d4 /doc/classes/AudioEffectPanner.xml | |
parent | 6c569c90b666c7fb773eca3948fc76ba7a160a27 (diff) |
Keeping track of discard
Shader compilation now keeps track of the discard key word.
Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.
This commit adds monitoring for discard.
Diffstat (limited to 'doc/classes/AudioEffectPanner.xml')
0 files changed, 0 insertions, 0 deletions