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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-05-19 17:51:53 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-05-19 17:51:56 +0200
commit38cd2152e6aec4f633b573034256d75c603398a6 (patch)
tree1b708ea8028e865e28754e8932cb10a19755b2d1 /doc/classes/AudioEffectEQ.xml
parentea8d9c52884e7702c2b776cb1ddb6be1c1e8f8b5 (diff)
Mono/C#: Remove script load error about not a Godot.Object
Any C# file can be loaded as script and at load time we don't yet know if it's actually meant to be used as a script. As such, such an check can result in a lot of false errors. If the file is really meant to be used as a script, an error would be printed later when attempting to instantiate it any way.
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