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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-20 13:26:50 +0200
committerGitHub <noreply@github.com>2021-05-20 13:26:50 +0200
commitf46a4841e7fffffdc8512155fcba8a03f50f7571 (patch)
tree21e9989d1453ddb915e36918a75ed6d71d429ac1 /doc/classes/Array.xml
parent42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff)
parent4219a4cb6fba8062abdfaea28e7ae04d42cfe7d7 (diff)
Merge pull request #48880 from akien-mga/codespell-2.0.0
Fix typos with codespell
Diffstat (limited to 'doc/classes/Array.xml')
-rw-r--r--doc/classes/Array.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 624b51e463..879b61a880 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -333,14 +333,14 @@
[gdscript]
# Will evaluate to `true`.
if 2 in [2, 4, 6, 8]:
- print("Containes!")
+ print("Contains!")
[/gdscript]
[csharp]
// As there is no "in" keyword in C#, you have to use Contains
var array = new Godot.Collections.Array{2, 4, 6, 8};
if (array.Contains(2))
{
- GD.Print("Containes!");
+ GD.Print("Contains!");
}
[/csharp]
[/codeblocks]