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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-08-24 19:44:29 +0200
committerGitHub <noreply@github.com>2022-08-24 19:44:29 +0200
commitb466c834d50c02e89a6c9bddea18b983149ece1e (patch)
treecf9b141e0bbfa490dff89d03b4e955f345ca26e4 /doc/classes/Area3D.xml
parente172b1aa91862baf562355f71d4d979620dff10c (diff)
parent5da55356c8184ac5dbc655f72637ea8f9b13c386 (diff)
Merge pull request #64793 from rburing/concave_area_docs
Document behavior of areas with concave shapes
Diffstat (limited to 'doc/classes/Area3D.xml')
-rw-r--r--doc/classes/Area3D.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 3c50a1ac05..14081918cf 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -5,6 +5,8 @@
</brief_description>
<description>
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
+ To give the area its shape, add a [CollisionShape3D] or a [CollisionPolygon3D] node as a [i]direct[/i] child (or add multiple such nodes as direct children) of the area.
+ [b]Warning:[/b] See [ConcavePolygonShape3D] (also called "trimesh") for a warning about possibly unexpected behavior when using that shape for an area.
</description>
<tutorials>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>