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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-01 06:44:48 +0100
committerGitHub <noreply@github.com>2019-11-01 06:44:48 +0100
commit34e479cf2ffd6ecc3a39d33e747118df46404988 (patch)
tree4c37a336543af64835780d2e5fe52a4ebad5ac05 /doc/classes/Area2D.xml
parent13238af28751a72830753ef55a79f18fc56a71f2 (diff)
parent1758a6f49431c26fd17bd0ffb0d92d4fba791a90 (diff)
Merge pull request #33221 from drentsoft/area2d_tutorial_link
Added link to Area2D tutorial in documentation.
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r--doc/classes/Area2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index e1cb9056da..9a5870c73d 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -7,6 +7,7 @@
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
</tutorials>
<methods>
<method name="get_collision_layer_bit" qualifiers="const">