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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-11-01 06:44:48 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-01 06:44:48 +0100 |
commit | 34e479cf2ffd6ecc3a39d33e747118df46404988 (patch) | |
tree | 4c37a336543af64835780d2e5fe52a4ebad5ac05 /doc/classes/Area2D.xml | |
parent | 13238af28751a72830753ef55a79f18fc56a71f2 (diff) | |
parent | 1758a6f49431c26fd17bd0ffb0d92d4fba791a90 (diff) |
Merge pull request #33221 from drentsoft/area2d_tutorial_link
Added link to Area2D tutorial in documentation.
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r-- | doc/classes/Area2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index e1cb9056da..9a5870c73d 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -7,6 +7,7 @@ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> </tutorials> <methods> <method name="get_collision_layer_bit" qualifiers="const"> |