diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-10 00:43:30 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-10 00:43:49 +0100 |
commit | ce0f894b4844b74b4f423056b5dc13102d89cafb (patch) | |
tree | 79727ffb10b38818d54ba57ddd75a21930e0057c /doc/classes/AnimationTreePlayer.xml | |
parent | 028f959fb12562feaf7f2234f7cf0363ae8f4736 (diff) |
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/AnimationTreePlayer.xml')
-rw-r--r-- | doc/classes/AnimationTreePlayer.xml | 60 |
1 files changed, 7 insertions, 53 deletions
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index 37005c3bd3..ecd1f81951 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -194,19 +194,6 @@ Disconnects nodes connected to [code]id[/code] at the specified input slot. </description> </method> - <method name="get_base_path" qualifiers="const"> - <return type="NodePath"> - </return> - <description> - </description> - </method> - <method name="get_master_player" qualifiers="const"> - <return type="NodePath"> - </return> - <description> - Returns the path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes. - </description> - </method> <method name="get_node_list"> <return type="PoolStringArray"> </return> @@ -214,13 +201,6 @@ Returns a PoolStringArray containing the name of all nodes. </description> </method> - <method name="is_active" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns whether this AnimationTreePlayer is active. - </description> - </method> <method name="mix_node_get_amount" qualifiers="const"> <return type="float"> </return> @@ -473,32 +453,6 @@ Resets this AnimationTreePlayer. </description> </method> - <method name="set_active"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active. - </description> - </method> - <method name="set_base_path"> - <return type="void"> - </return> - <argument index="0" name="path" type="NodePath"> - </argument> - <description> - Sets base path of this AnimationTreePlayer. - </description> - </method> - <method name="set_master_player"> - <return type="void"> - </return> - <argument index="0" name="nodepath" type="NodePath"> - </argument> - <description> - </description> - </method> <method name="timescale_node_get_scale" qualifiers="const"> <return type="float"> </return> @@ -627,17 +581,17 @@ </method> </methods> <members> - <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode"> - The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE]. - </member> - <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player"> - The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes. + <member name="active" type="bool" setter="set_active" getter="is_active"> + If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code]. </member> <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path"> The node from which to relatively access other nodes. Default value: [code]".."[/code]. </member> - <member name="active" type="bool" setter="set_active" getter="is_active"> - If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code]. + <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player"> + The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes. + </member> + <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode"> + The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE]. </member> </members> <constants> |