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authorRémi Verschelde <rverschelde@gmail.com>2017-12-10 00:43:30 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-12-10 00:43:49 +0100
commitce0f894b4844b74b4f423056b5dc13102d89cafb (patch)
tree79727ffb10b38818d54ba57ddd75a21930e0057c /doc/classes/AnimationTreePlayer.xml
parent028f959fb12562feaf7f2234f7cf0363ae8f4736 (diff)
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/AnimationTreePlayer.xml')
-rw-r--r--doc/classes/AnimationTreePlayer.xml60
1 files changed, 7 insertions, 53 deletions
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 37005c3bd3..ecd1f81951 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -194,19 +194,6 @@
Disconnects nodes connected to [code]id[/code] at the specified input slot.
</description>
</method>
- <method name="get_base_path" qualifiers="const">
- <return type="NodePath">
- </return>
- <description>
- </description>
- </method>
- <method name="get_master_player" qualifiers="const">
- <return type="NodePath">
- </return>
- <description>
- Returns the path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
- </description>
- </method>
<method name="get_node_list">
<return type="PoolStringArray">
</return>
@@ -214,13 +201,6 @@
Returns a PoolStringArray containing the name of all nodes.
</description>
</method>
- <method name="is_active" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns whether this AnimationTreePlayer is active.
- </description>
- </method>
<method name="mix_node_get_amount" qualifiers="const">
<return type="float">
</return>
@@ -473,32 +453,6 @@
Resets this AnimationTreePlayer.
</description>
</method>
- <method name="set_active">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
- </description>
- </method>
- <method name="set_base_path">
- <return type="void">
- </return>
- <argument index="0" name="path" type="NodePath">
- </argument>
- <description>
- Sets base path of this AnimationTreePlayer.
- </description>
- </method>
- <method name="set_master_player">
- <return type="void">
- </return>
- <argument index="0" name="nodepath" type="NodePath">
- </argument>
- <description>
- </description>
- </method>
<method name="timescale_node_get_scale" qualifiers="const">
<return type="float">
</return>
@@ -627,17 +581,17 @@
</method>
</methods>
<members>
- <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
- The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
- </member>
- <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
- The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
+ <member name="active" type="bool" setter="set_active" getter="is_active">
+ If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
</member>
<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
The node from which to relatively access other nodes. Default value: [code]".."[/code].
</member>
- <member name="active" type="bool" setter="set_active" getter="is_active">
- If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
+ <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
+ The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
+ </member>
+ <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
+ The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
</member>
</members>
<constants>