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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-15 14:04:00 +0100
committerGitHub <noreply@github.com>2021-11-15 14:04:00 +0100
commitd7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch)
treef2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/AnimationTree.xml
parent4b09e342756daa0453b834cde3cd32a0ed289546 (diff)
parent6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff)
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/AnimationTree.xml')
-rw-r--r--doc/classes/AnimationTree.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 40dcd950d7..48c5398074 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations.
</description>
<tutorials>
- <link title="Using AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>