summaryrefslogtreecommitdiff
path: root/doc/classes/AnimationTree.xml
diff options
context:
space:
mode:
authorSilc Renew <tokage.it.lab@gmail.com>2022-09-01 23:00:55 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2022-09-14 21:05:21 +0900
commitcff95e54e05c9b5f14698ecc02f37bda658d0c22 (patch)
tree559fca5090c5425c589280b750d2b0b4bca09ab0 /doc/classes/AnimationTree.xml
parent0c221f0284909a1156a1c98de5104e07c1cce0b9 (diff)
Fix redraw timing in AnimationBlendTreeEditor
Diffstat (limited to 'doc/classes/AnimationTree.xml')
-rw-r--r--doc/classes/AnimationTree.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index f2bf74f495..27797b00b5 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -54,6 +54,13 @@
The root animation node of this [AnimationTree]. See [AnimationNode].
</member>
</members>
+ <signals>
+ <signal name="animation_player_changed">
+ <description>
+ Emitted when the [member anim_player] is changed.
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback">
The animations will progress during the physics frame (i.e. [method Node._physics_process]).