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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-01-14 12:28:57 +0200
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-01-14 12:28:57 +0200
commitf2355949c458bcc0eaf967f57d782520a168f563 (patch)
tree221dacd8362c487f248be8718aed992851fd81d7 /doc/classes/AnimationPlayer.xml
parent859ac6233d79a8e699de7f8cd2d16238d8887dfe (diff)
Fix an issue with the animation editor not seeking to the target time properly.
Fixes #15646.
Diffstat (limited to 'doc/classes/AnimationPlayer.xml')
-rw-r--r--doc/classes/AnimationPlayer.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 8808e324d6..46602911d2 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -208,6 +208,9 @@
</method>
</methods>
<members>
+ <member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation">
+ If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation].
+ </member>
<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
The name of the animation to play when the scene loads. Default value: [code]""[/code].
</member>