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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-19 15:06:50 +0100
committerGitHub <noreply@github.com>2021-02-19 15:06:50 +0100
commitbc395c2549009d28cdb8884f4beeebe7250de9f5 (patch)
tree5f51c7834ea64b08b32494f24fdf352769705a63 /doc/classes/AnimationPlayer.xml
parenta59305ff08c57f9b3ac5a9046cd4f180b2752337 (diff)
parent0d1d7191781b1f0e0517ba8eb3b134320de72ca8 (diff)
Merge pull request #46221 from akien-mga/doc-sync-classref
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/AnimationPlayer.xml')
-rw-r--r--doc/classes/AnimationPlayer.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index bebff61671..e5ba1d58f7 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -254,7 +254,7 @@
<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time" default="0.0">
The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision.
</member>
- <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode" default="1">
+ <member name="playback_process_mode" type="int" setter="set_process_callback" getter="get_process_callback" enum="AnimationPlayer.AnimationProcessCallback" default="1">
The process notification in which to update animations.
</member>
<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
@@ -299,13 +299,13 @@
</signal>
</signals>
<constants>
- <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
+ <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback">
Process animation during the physics process. This is especially useful when animating physics bodies.
</constant>
- <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
+ <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback">
Process animation during the idle process.
</constant>
- <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode">
+ <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback">
Do not process animation. Use [method advance] to process the animation manually.
</constant>
<constant name="ANIMATION_METHOD_CALL_DEFERRED" value="0" enum="AnimationMethodCallMode">